An Economic Analysis of Machine
Gambling in South
Carolina
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William N. Thompson, Ph.D. Chair and Professor
Department of Public Administration, University of Nevada, Las Vegas 89154and
Frank L. Quinn, Ph.D., Carolina Psychiatric Services
Nine Richland Medical Park, 200
Columbia, South Carolina 29203
A Report Prepared in Conjunction with Friends of South Carolina
Presented to The Education Foundation of the South Carolina Policy Council
1323 Pendleton Street
Columbia, South Carolina 29201
May 18, 1999
An Economic Analysis of Machine Gambling in South Carolina
I. An Overview of Machine Gambling South Carolina Style
During the 1990s South Carolina has become the land of gambling loopholes. During the 70s and 80s video game machines began to appear in many South
Carolina locations. Cash prizes were given to players who accumulated points representing winning scores at the games. The owners of
establishments with the machines paid the players. No cash was dispensed by the machines. While the arrangements seemed on their surface to violate
anti-gambling laws, they survived legal challenges. In 1991 the state supreme court bought into a loophole that the operators offered in their
defense. The operators argued that the machines were not gambling machines as long as the prizes were not given out by the machines directly. The
Court agreed and so naturally a gaming machine industry began to blossom throughout the state. (Thompson, 1999).
Operators "seen their opportunity," as the famous turn of the last century
political philosopher George Washington Plunkitt of Tammany Hall would say, "and they took
'em." As the gaming revenues flowed in, the operators formed a very strong political lobby to defend their status quo. The legislature
addressed the issue of machine gaming, but they could only offer a set of weak rules that have not been rigorously enforced. Legislation provided
that gaming payouts for machine wins were supposed to be capped at $125 a day for each player. Advertising was prohibited. There could be no
machines where alcoholic beverages were sold, and operators could not offer any incentives to get persons to play the machines, and there could be only
five machines per establishment. Machines were also licensed and taxed by the state at a rate of $2000 per year. (Of the tax, $200 is now given to an
out-of-state firm to install a linked information system).
The rules have not been followed in their totality. Establishments have
linked several rooms each having five machines. As many as 100 machines appeared under a single roof. Progressive machines offer prizes into the
thousands of dollars. Operators claimed they pay each player only $125 of the prize each day. In some cases, they awarded the full amount of the
prize and have the player sign a "legal" statement affirming that the player
will not spend more than $125 of the prize in a single day. Dah!
Advertisements of machine gaming appear on large signs by many
establishments. Bars and taverns have machines. There have been thousands of citations against establishments, and fines
have been levied: $429,000 in a nine month period in 1997-8). However, the practices have not ended. (Palermo, 1998).
Several interests in the state did not care for the gambling. They persuaded the legislature to authorize a statewide vote on banning the
machines. According to the legislation authorizing the elections, votes were to be counted by counties. If a majority of the voters in a county
said they did not want the machines, the machines would be removed from that
county. In 1996, 12 of 46 counties said they did not want the machines.
However, before they could be removed, the operators won a ruling from the
state supreme court saying that the vote was unconstitutional. The court reasoned that South Carolina criminal law (banning the machines) could not
be enforced unequally across the state. Equal Protection of the Law
ruled supreme in the Palmetto State.
Over the past four years, the legislature and state regulators have
continued to wrestle with issues surrounding machine gaming. One effort to have all the machines declared lotteries and banned in accordance with a
state constitutional prohibition on lotteries failed, as the supreme court held by a single vote majority that the gaming on the machines did not
constitute lottery gaming. The 1998 gubernatorial election seemed to turn on gambling issues, as supporters of machine gaming and lotteries gave large
donations to the winning candidate. The new governor has sought to win wide support by initiating new "more effective" regulations, but these have not
yet won consensus support in the legislature. One new proposed regulation would allow machines to have individual prizes of up to $500 that could be
one on a single play. Another proposal would set up a new state regulatory
mechanism for machine gaming.
In the meantime, the machine gaming flourishes. At the beginning of 1999
there were over 31,000 machines in operation. They attracted over $2.1 billion in wagers, and operators paid out prizes of $1.5 billion. Machine
owners and operators realized gross gaming profits of $610 million--approximately $20,000 per machine per year. Almost all of the
machines were made out side of the state. Over one-half were "Pot o
Gold" machines made in Norcross, Georgia. These cost $7500 each. Most of the
operators share revenues with owners of slot machine routes. At present
there is no mandatory auditing of machine performance, although the state has authorized the statewide installation of a slot information system.
Is machine gaming good for the economy of South Carolina? This is the
question addressed in this report. The machines bring profits to operators of small businesses in the state.
They bring profits to machine owners most of whom in the state. The
machines give jobs to South Carolinians. There must be one employee for each five machines. The machines bring entertainment to thousands and
thousands of South Carolinians. Is this good? The case is made over and over to public officials that the machines are good for South Carolina. But
how can we assess the question? This report presents an input-output model
for that assessment. This report also seeks to fill in the squares of the model with South Carolina information--some hard data, as well as some data
gained from secondary sources, and other data based upon assumptions derived
from other studies. The model has been utilized to assess the economic advantages of gambling in other jurisdictions. The model can be used to
assess the economic value of other non-gaming-entertainment facilities as well. Actually the model could be used to assess the economic growth value
of any kind of business venture.
II. Gaming Economics and the Bath Tub Model: Inputs and Outputs
A. Overview of Model
The model is simple. The model portrays gambling enterprise as a bathtub
for the economy with money running into and out of the bathtub as if it were
water. If more money runs in than runs out, the economy gains. If more money runs out than in, the economy loses. (Thompson, 1998a)
*****************Diagram 1 Placed Here*******************
Water comes into a bath tub. Water runs out of a bath tub. If the water
comes in at a higher rate than it leaves the tub, the water level rises; if the water comes in at a slower rate than it leaves, the water level is
lowered. A local or regional economy attracts money. A local or regional economy discards money. If as a result of the presence of gambling
enterprise more money comes into an economy than leaves the economy, there is a net positive impact. However, if more money leaves than comes in, then
there is a net negative impact.
Money come into economies because of gambling. Players lose money to the
games. Also players who come to gamble spend money on food, lodging, and transportation. Gambling enterprise can attract construction money. The
money coming to the economy circulates and
re-circulates at rates which are called multipliers.
Money leaves gambling economies. Money brought to gaming by local residents
is actually leaving other sectors of the local economy, so they must be subtracted from the positive side (the water into the tub). State and
federal taxes on gaming wins and profits go off to capital cities and may never be seen again (or, only a small portion of the money will be seen
again in local services such as salaries for on site gaming regulators). It is unlikely that a central government will give added general services to a
local area just because the area is providing gambling taxes. Gaming establishments need many supplies. Many of these are purchased from sources
outside of the area. This is money lost. So too are profits that go to outside owners. Some gaming owners may reinvest monies in the local economy,
but few have incentives for doing so.
The economies also lose money due to the costs of government services: extra
police protection, better roads, traffic control in the gaming areas. Also gaming may attract or motivate criminal activity resulting in police and
judicial system costs as well as costs of victimization and insurance premiums. Additionally, the presence of gaming will be associated with
increases in pathological gambling behaviors, and these carry costs for economies.
The factors vary from gaming location to gaming location. The owners may
have to be state residents or give preference to local suppliers. Taxes vary. The establishments can be required to pay for extra policemen, or
give money to programs for problem gamblers. The
bottom line effects of gaming also depend upon the reason for its existence. If gaming exists to
block the local resident from going elsewhere to gamble, the establishment may be successful without attracting outside players. If the goal is job
production, many players will have to be visitors.
Conceptually, the application of the model is also simple: (1) Identify all
the sources of money coming into the business enterprise--in this case into the coffers of those controlling 31,000 gaming machines; conceptualize also
other expenditures that visitors playing the machines will bring to the state because they are playing the machines: and (2) Identify all the
outflows of moneys resulting from the presence of the machines; and (3) Assess how the inflows and outputs represent moneys flowing into and out of
the economy. The economy can be conceptualized as a local economy or a statewide economy. However, what is conceptually easy can be quite complex
in actual application. Nonetheless, this report suggests that a general application of the model can be applied to knowledge we have about South
Carolina gaming and South Carolina gamers, and from knowledge about gaming elsewhere and knowledge derived from studies of gaming in other
jurisdictions.
B. Applying the Model to South Carolina--Overview
The question is: does the economy of South Carolina (or alternatively the
local economies of South Carolina) experience a growth due to the presence of 31,000 gaming machines in the state? The machines generate revenues for
owners and operators approximating $610,000,000 per year.
1. Inputs
The machines bring in $610 million. Added to these revenues may be other
expenditures of visitors to the state--such as lodging and meals--if the visitors came specifically to game at the machines, and otherwise would not
have come to the state. In the case of South Carolina it is difficult to believe there is much value in these expenses. So first we need to determine
the source of the $610 million. Of course, the source is players. How many are from South Carolina? The money South Carolinians spend on the machine
gaming may not be considered money brought into the South Carolina (or local) economy. There is one exception--the money can be considered money
brought into South Carolina if the presence of the machines keeps the South Carolina players from spending their money outside the South Carolina
economy. That is, the presence of machines represents an economic gain if the machines keep South Carolinians from traveling to Las Vegas or Atlantic
City to gamble, or to the beaches of Florida for holidays. Money spend on machines by persons visiting the state can be considered money brought into
the state, again, with one exception. If they would have otherwise spent the money in South Carolina for another purpose, the money cannot be
considered an imported value for the South Carolina economy. For instance, if a conventioneer or visitor to Myrtle Beach decided to spend one evening
on entertainment and made plans to go to a restaurant and show and spend $150, but instead spent $150 on the machines and stuffed snacks from the
conference coffee service area into his pocket for dinner, that $150 cannot be considered money added to the South Carolina and Horry County economies.
Added inputs may come from investments made in the state because of the
machines. These investments would have to be financed by out-of-statedollars.
2. Outputs: Internal Expenditures--External Expenditures
How much of the $610 million will remain in the state after it is collected
by the operators? We cannot trace the money too many steps, but we should ask where it goes in the first step. The money goes to workers. There will
be at least 12000 workers (two shifts), most of whom will earn a minimum wage of approximately $12000 a year. How many of these workers will live in
another state? A two thousand dollar annual fee per machine will move from the local to the state economy. Ten percent of the fee will leave the state
and go to a company installing an information system on the machines. The machines are made elsewhere, so too, their cost will leave the state.
(There are new instate manufacturers, but to date, their share of the market for
machines is miniscule and is not factored into this analysis). The state will also lose money for other supplies purchased by the machine operators
from out of state sources. (We make no assumption for the value of these purchases, hence do not factor these into the analysis either). Any
excessive federal tax that is imposed on the machines and not on other entertainment industries may also be seen as money leaving the state.
Ordinary corporate and personal income taxes from profits and wages would
leave the state anyway, as without the machines, incomes would be earned in other places and also taxed. Profits may stay in the state or leave the
state. Are the owners of the machines local residents? Or, in other words, how much of the net profits from the machines will remain in local owners'
hands, and how many in the hands of out-of-staters? Then, will they reinvest the money in South Carolina business enterprise, or will they place
profits into investments in other places?
3. Externalities
An application of the model will not be complete without assessing
other costs of gaming. The machines require state regulatory expenses. The many
charges and fines of machine operators are made at costs to the government.
Do the costs exceed the fines? We can speculate on what would be the cost
of a system that would effectively regulate the machine industry. The presence of the gaming also impacts the social fabric of the state in ways
that involve costs that would not otherwise be incurred by the full economy of the state, by non-gamers of the state, and by the government of the
state. The presence of the gaming may be associated with incidence of problem and compulsive gambling, and we can make estimates of how great a
cost each compulsive and problem (or other) gambler has on the state.
Gaming may also be related to criminal behaviors which likely would not have
occurred in the absence of machines in South Carolina. Our estimates represent moneys taken away from the South Carolina economy.
4. Summing It Up
It is a simple matter of inputs and outputs, net wins and net losses for the
South Carolina economy and for the local economies of the state.
C. Some Other Applications of the Model
1. The Las Vegas Bath Tub Model
The Las Vegas economy has witness phenomenal growth. This has occurred in
the face of increasing casino competition from around the nation and world.
The overwhelming amount of gambling money (as much as 90%) brought to the
casinos comes from visitors. Visitors stay in Las Vegas an average of four days and spend money outside of casinos. State taxes are low, and profits
remain as owners are local, or if not, they see advantages in reinvesting profits in expanded facilities in Las Vegas. The costs of crime and
compulsive gambling associated with gambling are probably major, however, many of these costs are transferred to other economies as most problem
players are visitors. Las Vegas is not a manufacturing or an agricultural region so most of the purchases (except for gambling supplies) result in
major leakages. Las Vegas does have several gambling locations--bars, 7-ll stores, grocery stores which represent very faulty bath tubs--bath tubs with
great leakages. These locations do not attract tourists.
2. Other American Jurisdictions
Atlantic City's casino bath tub holds water as many gamblers are
outsiders. However, players are mostly "day trippers" (averaging four hour stays) who
do not spend money outside the casinos. Most purchases--as with Las Vegas--go to outside vendors. Like Las Vegas, state gaming taxes are
reasonably low; other taxes, however, are high. Other American casino jurisdictions do not have well-functioning bath tubs, because most offer
gambling products to local players. Native American casinos may help local economies, because they do not pay gambling excise taxes or federal income
taxes on gambling profits, and they are wholly owned by tribal governments who keep profits (which are in form tribal taxes) in the local economies.
3. Wisconsin and Illinois
Two Midwestern studies using the model focused upon Native American casinos
in Wisconsin and riverboat casinos in Illinois. In each state the authors
discerned that approximately 20% of the gaming dollars came from out-of-the state. The studies examined both local economies and state wide economies.
The details of the studies are reported elsewhere. The results found that
the Native American Casinos in Wisconsin produce net positive economic impacts
for the local areas around the casinos, and also for the state of Wisconsin as a whole. The Wisconsin state impact net benefits amount to $326.72
million (annualized), while local benefits amount to $404.41 million.
Commercial riverboat casinos in Illinois produce net economic losses for
local areas around the casinos, and also for the state of Illinois as a whole. The Illinois state impact losses amount to only $6,711,205,
while local losses amount to $239.65 million. (Thompson, Gazel and Rickman, 1995;
and Thompson, Gazel, and Rickman, 1996a; and Thompson and Gazel, 1996).
As an alternative means of looking at the data, we could envision that there
are two casinos each of which is responsible for generating $100 million for
a state in terms of both casino and non-casino spending. One of the
casinos is a large Wisconsin Native casino sharing all the attributes--revenues,
expenses, and markets--presented above for the Native casinos. The other casino is an average sized Illinois riverboat sharing all the attributes
revealed for the riverboat enterprises analyzed above.
As the data reported on Table I indicate a single Native casino
responsible for revenues of $100 million will produce a positive economic impact for the
local area within thirty-five miles amounting to $50.8 million and a positive impact for the entire state of $41.0 million. The commercial
riverboat casino which generates $100 million in revenues produces negative economic impacts. The local area within thirty-five miles of the riverboat
casino experiences an economic loss of $18.4 million, while the state as a whole experiences a loss of over $540 thousand.
TABLE I
REVENUE IMPACTS OF A $100 MILLION CASINO
WISCONSIN ILLINOIS
NATIVE CASINO COMMERCIAL CASINO
Total Revenues $100,000,000 $100,000,000
Casino Revenues 83,609,300 96,007,275
Non-Casino Rev. 16,390,700 3,992,725
Economic Impacts
Local Area $50,793,896 -$18,381,321 (negative) Entire
State $41,036,032 -$ 541,749 (negative)
The casinos in each state made similar purchases, so why was there a
difference. Quite simply because all the Wisconsin casinos were owned locally, while the Illinois casinos had out-of-state corporate owners. Also
the Native casinos did not pay special casino taxes, while the Illinois boats did--both the state government and to the federal government as profit
taxes. The profit margins were higher than other recreational businesses, and therefore the federal government took a greater share of the revenues
than they would from other recreational businesses.
The Wisconsin and Illinois studies did not directly apply the negative
social costs of compulsive gambling and crime associates with
gambling to the analysis. Yet the authors did indicate that the costs would have to be
considered in order to have a full economic picture.
III. The South Carolina Economic Situation
A. Inputs
$610 million dollars comes into the machine gaming industry in one year.
The industry cannot make a claim that it attracts outside investment
dollars, although there is certainly some (minimal) building activity that surrounds the facilities where the machines are placed. We can
assume that the building investments are almost entirely local. To the extent they are
not, they are probably short term investments that are repaid to the out-of-state investors in a short period of time. These investments do not
affect the overall economic equation, and will be considered to be a neutral
factor in the analysis.
The major question then is the source of the $610 million dollars. We have
concluded that 15% of the machines and 20% of the revenues are from out of state and would not have otherwise been expended in South Carolina. In an
earlier analysis, Quinn determined that the out-of-state factor was 15%.
This assessment was based upon interviews with players at machine locations
throughout the state. (Quinn 1998).
We have also looked at the numbers of machines and revenues in the counties
of South Carolina. We assume that the 22 interior counties attract no new visitor funds for the machines. We assume further that the machines are not
such that they cause South Carolinians to cancel or otherwise avoid visits to recreational areas of other states. The machines do not keep the locals
from making trips to Las Vegas, nor do they preclude then from visiting tourist areas such as Orlando or Florida beach communities. Twenty-four
counties bordered other states (North Carolina and Georgia) and/or were located beside the ocean. These counties collectively gave the state 19%
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